For Immediate Release
For more information:

David Riley
516-625-2277
david_riley@npd.com


The NPD Group, Inc.
900 West Shore Road
Port Washington, NY 11050

2008 VIDEO GAME SOFTWARE SALES ACROSS TOP GLOBAL MARKETS EXPERIENCE DOUBLE-DIGIT GROWTH

Overall Sales in United States and United Kingdom Continue to Climb While Japanese Market Experiences Annual Decline

NEW YORK, TOKYO, LONDON, February 2, 2009 – According to recent findings from Top Global Markets, an integrated monthly report from leading providers of consumer and retail information in the video games industry, The NPD Group, GfK Chart-Track Limited and Enterbrain, Inc., combined video game software unit sales across the world’s three largest games markets experienced growth of 11 percent in calendar year 2008 (Jan.-Dec.), totaling 409.9 million units versus the 367.7 million units sold across these markets in 2007.

The increase in growth comes from both United States and UK, with respective increases of 15 percent and 26 percent. Japan did not fare as well, experiencing a 13 percent decline in 2008, which can largely be attributed to a decline in portable software, followed by console software.

While Japan’s overall gaming software market in 2008 declined, it wasn’t due to poor sales on any current-generation hardware platform. Instead, the decline in Japan was driven by the shrinking PlayStation 2 software market, which experienced a 46 percent decrease in 2008 based on units. According to Enterbrain, Inc., sales for Nintendo DS’ Touch Generation software series was also slightly down in 2008.

Looking at the Japanese video game software market by console platform, each system (Sony’s PlayStation 3, Nintendo’s Wii, and Microsoft’s Xbox 360) experienced positive year-over-year growth.

“Looking ahead to 2009, a string of star titles are lined up to hit the market, including DS's Dragon Quest IX: Hoshizora no Mamoribito,” said Ricky K Tanimoto, Global Marketing Analyst, Enterbrain, Inc. “There are also big console titles scheduled for release in 2009, such as Monster Hunter 3 and Final Fantasy XIII -- leading us to anticipate the console software market will fuel sales of this year’s gaming market.”

The United Kingdom experienced the largest aggregate growth as well as category growth, with console software experiencing a 38 percent gain, and portable software increasing 6 percent.  Growth in the United States saw console software growth of 22 percent and portable software growth of 2 percent.

“There are some incredible statistics within the Top Global Markets Report that highlight the differences between the three major markets in the world,” said Dorian Bloch, Business Group Director, GfK Chart-Track Limited. “In fact, UK console videogame software units are more than double what was achieved in 2003, which just shows how fast the UK market has been growing.  Because of this amazing growth and coupled with the downtown currently being experienced in Japan, the UK market has for the first time overtaken Japan as the No2 world market.  Although still behind on revenue, the gap has narrowed considerably and it will be interesting to see how things develop during 2009.”

Continuing the growth of the Video Game industry over the past few years, 2008 software unit sales in the U.S. also saw an increase of 15 percent over 2007, selling over 268.4 million units for the year; nearly 36 million more units than last year,” said Anita Frazier, industry analyst, The NPD Group.  “Only two months in 2008 saw a decline in unit sales in the U.S., with one due in large part to the release of 360 Halo 3 in Sept’07 and the other due to an additional week in the Jan’07 retail calendar.” 

2008* Top 5 Video Game Titles
Top Global Markets Report
Ranked By Units**
2008 Titles Publisher Total US Retail Japan Retail UK Retail
Mario Kart Wii Nintendo 8.94mil 5 mil 2mil 1.94mil
Wii Fit Nintendo 8.31mil 4.55mil 2.15mil 1.61mil
Grand Theft Auto IV Take 2 Interactive 7.29mil 5.18mil 256K 1.85mil
Super Smash Bros: Brawl Nintendo 6.32mil 4.17mil 1.75mil 404K
Call Of Duty: World At War Activision Blizzard 5.89mil 4.46mil 0 1.43mil
Source: Top Global Markets Report / Retail Tracking Service
**Unit sales figures rounded

Methodology
Top Global Markets Report
is an integrated monthly report from leading providers of consumer and retail information in the video games industry, The NPD Group, GfK Chart-Track Limited and Enterbrain, Inc.  It provides integrated point-of-sale data for video game software sales in the world’s largest games markets.

About The NPD Group, Inc.
The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 1,600 manufacturers, retailers, and service companies rely on NPD to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. Information is available for the following industry sectors: automotive, beauty, commercial technology, consumer technology, entertainment, fashion, food and beverage, foodservice, home, office supplies, software, sports, toys, and wireless. For more information, contact us or visit http://www.npd.com.

About GfK Chart-Track Limited

GfK Chart-Track Limited, a research company based in West London, monitors sales of music, videos and software through retail in the UK, Ireland and Denmark. GfK Chart-Track Limited has established an unparalleled reputation for fast and accurate retail research in the home entertainment market.  The methodology used across all GfK Chart-Track Limited's services is continuous quantitative retail research, giving clients a broad range of statistical information from GfK Chart-Track Limited’s standard and customized services, enabling them to track market size, market trends and product sales through retail.  For more information, visit http://www.chart-track.co.uk/

About Enterbrain, Inc.
ENTERBRAIN, INC. is a publisher of top-selling magazines, with each representing a field within the video game industry, including its flagship series of Famitsu magazines – its most popular being Weekly Famitsu. Additionally, Enterbrain, Inc., a publisher of various entertainment books and magazines in genres such as PC game, horse racing, cartoons, game strategy books, and fighting, has also developed numerous hit video games, such as the Derby Stallion series, and put its efforts into network services with sites such as Famitsu.com, as well as mobile phone sites.  Enterbrain, Inc. also provides the most comprehensive up-to-date information on Japan's game hardware/software industry and publishes the 'Famitsu White Paper'.  For more information, visit http://www.enterbrain.co.jp/