Home Blog 2019 Mortal Kombat 11’s Test of Might
May 28, 2019

Mortal Kombat 11’s Test of Might

Subscribe to our blog

According to NPD’s GamePulse, Mortal Kombat 11 has been killing it (pun intended) on early promotions on social channels. During the pre-marketing campaign period (120-40 days before launch), Mortal Kombat 11 managed to attract 5 million views or more on YouTube daily, on 10 different occasions. Other successful titles from last year around March/April (Far Cry 5God of War) didn’t manage to achieve this once during the same period, opting for a more traditional marketing campaign that kicked off in earnest closer to launch.

Why so much interest from the start? About 14 weeks from launch, NetherRealm Studios started putting out character reveal trailers. Instead of just uploading them to YouTube, these videos were initially streamed live on Twitch on "Kombat Kast," a regular segment leading up to launch that would delve further into news about the game. Reveal trailers from these streams were also released on YouTube, where Mortal Kombat 11gained most of its views.

By launch day, Mortal Kombat 11already had over 350 million views on YouTube. Far Cry 5and God of Warwouldn’t reach these numbers until 12 days after release. You might be thinking, “What about other fighting games with similar character trailers?” DragonBall FighterZmanaged to outperform MK 11on YouTube only twice in the 95 days prior to its launch.

Mortal Kombat 11 came out with a fast hitting plan for release. The game was announced in December, and would hit physical and digital stores around five months later. By releasing in April, and having social content planned for the months leading up to launch (which are much quieter months for console games than the holidays), NetherRealm Studios ensured Mortal Kombat 11 dominated the mindshare of gamers leading up to release, and it has paid off.


Stay current in your industry
SUBSCRIBE

Related Content

Tagged: Video Games


Player Engagement Tracker
Player Engagement Tracker

Now you can explore gamers’ engagement in real time with insight into player retention, title cross-play, time spent, active users by title and platform, and more. Our Player Engagement Tracker is your key to understanding how gaming behavior is changing, measuring promotional impact, and benchmarking title-level performance.

The NPD Group: Consumer Spend on PC Gaming Hardware and Accessories in  U.S. Increased 62% in 2020
The NPD Group: Consumer Spend on PC Gaming Hardware and Accessories in U.S. Increased 62% in 2020

Total consumer spending on PC Gaming hardware and accessories totaled $4.5 billion, an increase of 62% over 2019, and more than double total sales from 2017.

Canadian Video Game Industry ends 2020 up 29% over 2019
Canadian Video Game Industry ends 2020 up 29% over 2019

According to The NPD Group, the Canadian Video Game Industry grew +29% in 2020.

The NPD Group: Fourth Quarter 2020 U.S. Consumer Spending on Video Game Products Increased 26% While Annual Spend Gained 27% Compared to 2019
The NPD Group: Fourth Quarter 2020 U.S. Consumer Spending on Video Game Products Increased 26% While Annual Spend Gained 27% Compared to 2019

Total consumer spending on video gaming continues to break records in the U.S., topping $18.6 billion in the fourth quarter of 2020 and $57 billion for the year.

Newsletter

Subscribe and get key market trends and insights relevant to your industry each month.

We will not sell your information. View privacy notice. | Cookie Settings