Industry Analyst - U.S. Games@MatPiscatella
Mat Piscatella’s career has spanned the entertainment software industry, including tenures with Warner Bros and Activision. His industry experience ranges from business planning, analysis & forecasting, to operational and strategic planning. A self-proclaimed "game geek," Piscatella has worked in the industry for close to 15 years.
Video game brands he has worked on include Call of Duty, LEGO, Batman: Arkham, Guitar Hero, DreamWorks, Mortal Kombat, and Marvel.
Piscatella regularly works with key industry trade associations and is collaborating with colleagues on new initiatives for NPD. He has extensive experience presenting to and advising senior leadership for the video game industry.
His experience outside of entertainment software include marketing and sales roles for IRI and Banana Boat Suncare. He has an MBA in marketing from San Diego State University, and a BA in political science from California State University, San Bernardino.
Jan 29, 2019
The U.S. Video Game industry experienced strong growth in 2018, as sales increased 18% to over $43 billion. According to NPD’s Mat Piscatella, it will be difficult, but not impossible, to show significant growth this year against what may have been the strongest software slate in a decade a year ago.
Jan 23, 2019
Market research company The NPD Group’s video game industry analyst Mat Piscatella provides an overview on his 2018 prediction results for the U.S. video game industry.
Nov 15, 2018
Video games analyst, Mat Piscatella, from market research company The NPD Group offers his thoughts on the impact that the Pokemon franchise has had on the industry, across mobile, console and portable platforms, and where he thinks it’s heading.
Nov 9, 2018
NPD video game industry analyst, Mat Piscatella, provides insights into his expectations for holiday 2018 in the U.S.
Jul 9, 2018
NPD video games industry analyst, Mat Piscatella, offers his holiday predictions for 2018. So far this year, total industry spending in the U.S. reflects growth of 15 percent when compared to a year ago. All categories of spending have shown gains, including Software, Hardware, and Accessories & Game Cards