Back in the old days, a video game platform was synonymous with a console—like an N64 or Xbox 360. Today, that’s quickly changing. Video games themselves are increasingly becoming platforms with the rise of DLC, Games as a Service model, and e-sports. Today, publishers and developers are pressured to deliver the content their gamers demand, when they demand it. Manufacturers, on the other hand, must know how their gamers interact with content and hardware to power the best gaming experiences. Data and insights from NPD and EEDAR, an NPD Group Company, can ensure you’re responsive to the needs of your gamers, so they remain loyal and don’t flee to another publisher or manufacturer.
Top 10 Selling Video Games (Retail and Digital), August 2019
|Rank||Rank Last Month||Title||Publisher|
|1||1||Madden NFL 20^||Electronic Arts|
|2||5||Minecraft#||Multiple Video Game Manufacturers|
|3||6||Grand Theft Auto V||Take 2 Interactive (Corp)|
|4||2||Fire Emblem: Three Houses*||Nintendo|
|5||7||Super Smash Bros. Ultimate*||Nintendo|
|6||3||Super Mario Maker 2*||Nintendo|
|7||9||Mario Kart 8*||Nintendo|
|8||8||Mortal Kombat 11||Warner Bros. Interactive|
|9||12||Tom Clancy's Rainbow Six: Siege||Ubisoft|
* - Digital Not Included | ^ - PC Digital Not Included
Deconstructing Mobile and Tablet Gaming 2019
Gain insight into who mobile gamers (ages 2+) are — their motivations for play, behaviors, and preferences — to better understand how different audiences engage with the platform. Explore how genres are performing and examine the role that key titles have played in shaping the current landscape.
Custom Solutions help you answer your biggest business questions from product development to advertising. See how lifestyles, attitudes, and preferences influence consumer interest for various titles. We also leverage EEDAR’s PlayerPulse sales and marketing data so you can explore a product’s market positioning, assess pre-order strategies, analyze post-release support, and more.Contact us
Keep your finger on the pulse of the video games industry with the most accurate and up-to-date information on the market. Get information on every console game product released since 2000, every PC game since 2006, and support for mobile and online/social titles. Measure consumers’ video game acquisition habits in all forms and across all platforms, and see how retail, digital, free gaming, and piracy factor into acquisition.Learn More Contact us
Games Consumer Insights Reports
Track awareness, usage, and experiences with established and emerging gaming trends. This is the video games industry’s first service that measures consumers’ video game acquisition habits in all forms, across all platforms. This ongoing study is the only source for a complete view of how retail, digital, free gaming, and piracy factor into games acquisition.Contact us
- Deconstructing Mobile and Tablet Gaming
Deconstructing Mobile and Tablet Gaming
Gain extensive insight into how and where mobile gamers play and their top motivations for spending—as well as demographic profiles for each genre.Contact us
- EEDAR’s Digital Storefront Report
EEDAR’s Digital Storefront Report
Gain a competitive edge with an understanding of what works on the PlayStation 4 and Xbox One digital storefronts.Contact us
- Kids' Share of Time and Wallet
Kids' Share of Time and Wallet
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EEDAR Blog Posts
The past three months had sparse announcements for new games, most of which came from Nintendo’s Direct in February. Excitement for a new Zelda game is the highest of any game we currently track, which is unsurprising considering the impact of The Legend of Zelda: Breath of the Wild on the Switch. Super Mario Maker 2, a successor to the Mario level-building game (one of the final big game launches...
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