Home Industry Expertise 2020 Game Market & Gaming Industry
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Back in the old days, a video game platform was synonymous with a console—like an N64 or Xbox 360. Today, that’s quickly changing. Video games themselves are increasingly becoming platforms with the rise of DLC, Games as a Service model, and e-sports. Today, publishers and developers are pressured to deliver the content their gamers demand, when they demand it. Manufacturers, on the other hand, must know how their gamers interact with content and hardware to power the best gaming experiences. Data and insights from NPD and EEDAR, an NPD Group Company, can ensure you’re responsive to the needs of your gamers, so they remain loyal and don’t flee to another publisher or manufacturer.


Top 10 Selling Video Games (Retail and Digital), February 2020

RankRank Last MonthTitlePublisher
12Call of Duty: Modern Warfare 2019Activision Blizzard (Corp)
26NBA 2K20Take 2 Interactive (Corp)
35Grand Theft Auto VTake 2 Interactive (Corp)
41Dragon Ball Z: KakarotBandai Namco Entertainment
575Tom Clancy's The Division 2Ubisoft
68Mario Kart 8*Nintendo
79Ring Fit AdventureNintendo
83Madden NFL 20Electronic Arts
97Super Smash Bros. Ultimate*Nintendo
104Star Wars Jedi: Fallen OrderElectronic Arts

* - Digital Not Included

Top 10 Selling Video Games (Retail and Digital), YTD Ending February 2020

RankRank Last MonthTitlePublisher
11Dragon Ball Z: KakarotBandai Namco Entertainment
22Call of Duty: Modern Warfare 2019Activision Blizzard (Corp)
36NBA 2K20Take 2 Interactive (Corp)
45Grand Theft Auto VTake 2 Interactive (Corp)
53Madden NFL 20Electronic Arts
64Star Wars Jedi: Fallen OrderElectronic Arts
78Mario Kart 8*Nintendo
87Super Smash Bros. Ultimate*Nintendo
99Ring Fit AdventureNintendo
1011Minecraft#Multiple Video Game Manufacturers

* - Digital Not Included
# Minecraft digital sales on PlayStation 4 and Xbox One included

Top 10 Books Top 10 Movies

* - Digital Not Included | ^ - PC Digital Not Included

Industry Expertise

Mat Piscatella
Industry Analyst

"Expanding accessibility to content, along with a growing population of gamers, is transforming the industry from an entertainment medium to a lifestyle. Because of this evolution, opportunities in video games have never been more appealing."

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